Why this cabinet works
Simple controls, explosive feedback, and short runs make it ideal for immediate competition.
Signature mechanic
Ordnance interception with cascading explosions and city-defense pressure.
Official Arcade · Cabinet 04
Catch the warhead. Save the skyline. Trigger the chain.

Simple controls, explosive feedback, and short runs make it ideal for immediate competition.
Ordnance interception with cascading explosions and city-defense pressure.
Move with the mouse or Left/Right and A/D. P pauses; clicking the playfield also pauses during play.
Touch and drag horizontally to move the catcher. Tap the circular pause control to stop or resume.
Every catch awards 100 points plus a combo bonus of 35 × (combo − 1), capped at an eight-catch multiplier. Catch again within 1.8 seconds to continue the combo.
A missed energy core causes a containment breach and removes one shield charge. Ranked and daily runs end after three misses.
Track the shadow and move early. Return toward center after every catch so the next core is reachable.
Use small corrections to protect combo timing, prioritize hard-edge drops early, and preserve shields through high-speed sequences.
Three decisions shape most CORE CATCH runs. Use this as a practical plan, then adapt when the cabinet pushes back.
Protect the densest city clusters first and avoid wasting movement.
When the skyline fills, protect the densest city cluster and let one interception solve several threats.
Create chain reactions by intercepting payloads near clustered threats.
Cabinet personality
CORE CATCH is a chain-reaction panic machine. The screen looks simple until one late interception decides the fate of an entire skyline.



Achievements are evaluated from verified Passport runs. A strong progression path for this cabinet is:
Checking the verified cabinet board…