Why this cabinet works
A deliberate defense cabinet for players who enjoy planning scarce resources under pressure.
Signature mechanic
City defense where every shot is a resource and every chain reaction matters.
Official Arcade · Cabinet 06
The last city lights are counting on your aim.

A deliberate defense cabinet for players who enjoy planning scarce resources under pressure.
City defense where every shot is a resource and every chain reaction matters.
Aim with the mouse and click to fire. Arrow keys move the reticle; Space fires. P pauses.
Tap to fire, drag to track targets, and hold when auto-fire is enabled. Tap the cyan supply craft to refill operational batteries.
Warhead kills, multi-target chain reactions, surviving cities, remaining ammunition, and end-of-wave bonuses build the score.
Enemy warheads destroy cities and batteries. The defense ends when the remaining city network can no longer continue.
Fire high so blasts have time to expand. Defend launch batteries and dense city groups instead of chasing every missile.
Place one blast where several trajectories converge, delay shots for MIRV splits, and route supply-craft refills before a battery becomes critical.
Three decisions shape most CITADEL INTERCEPT runs. Use this as a practical plan, then adapt when the cabinet pushes back.
Protect surviving launch sites instead of trying to intercept every threat.
When ammunition tightens, defend city clusters and wait for warheads to enter efficient blast zones.
Time interceptions where one explosion can eliminate multiple incoming warheads.
Cabinet personality
CITADEL INTERCEPT makes every shot feel expensive. It is a defense game about restraint, geometry, and keeping the last lights on.



Achievements are evaluated from verified Passport runs. A strong progression path for this cabinet is:
Checking the verified cabinet board…