Why this cabinet works
A layered defense game for players who like protecting objectives while managing pressure.
Signature mechanic
Planetary defense that combines shooting, rescue, and target prioritization.
Official Arcade · Cabinet 03
A whole planet survives or falls on your next rescue.

A layered defense game for players who like protecting objectives while managing pressure.
Planetary defense that combines shooting, rescue, and target prioritization.
Arrow keys or WASD fly with horizontal momentum. Space fires. P or Escape pauses.
Use the left control to fly and the right control to fire. Short corrections are safer than holding one direction.
Enemy kills, rescued colonists, wave clears, command ships, and sustained defense build the score.
Enemy fire or collisions cost a reserve. Landers can abduct colonists; failed rescues and a collapsing defense make later waves far more dangerous.
Stay near the threatened colonist and destroy Landers before chasing distant targets. Catch falling colonists from below.
Route rescues and kills together, use momentum to sweep the horizon, and enter each fifth-wave command fight with the field under control.
Three decisions shape most WARDEN runs. Use this as a practical plan, then adapt when the cabinet pushes back.
Prioritize civilians and immediate threats before chasing bonus targets.
When the map floods with threats, rescue first and fire along the route instead of detouring for every enemy.
Route between rescue and offense so every movement solves two problems.
Cabinet personality
WARDEN feels like a rescue mission inside an arcade shooter. The best runs are not just destructive—they are disciplined acts of protection.



Achievements are evaluated from verified Passport runs. A strong progression path for this cabinet is:
Checking the verified cabinet board…